me on facebook
me on linkedin
me on picasa
my blog (in Polish)
Peter-Pike's and my SIGGRAPH 2009 Talk: Normal mapping with low-frequency precomputed visibility
Ben's and my GDC 2011 Talk: Mega Meshes: Modelling, rendering and lighting a world made of 100 billion polygons
Peter-Pike's and my JGT article: Normal mapping with low-frequency precomputed visibility
My SIGGRAPH 2013 Talk: Lighting Technology Of "The Last Of Us"